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Olliolli world review
Olliolli world review










  1. #Olliolli world review how to#
  2. #Olliolli world review manuals#
  3. #Olliolli world review series#

This is a flow-state game through and through.

#Olliolli world review how to#

The main draw is really figuring out how to get through the level in one contiguous trick chain and set an astronomical high score for the leaderboard. There’s points scores to beat, there’s three challenges from Mike that include pulling off particular tricks, performing stunts in particular spots, following certain routes and grabbing level-specific collectables. Then again, each level is filled with reasons to go back and try again. It’s a good thing there’s checkpoints, even if you’ll traipse over the finishing line with barely any points to your name. If you get the timing of your launch just a little bit wrong, you won’t get enough lift, you’ll start your wall grinding too far down, and are doomed to fall into the chasm below. Some of sections of levels really demand precise timing and execution to your tricks. You don’t need to always land your tricks, there’s a feeling that there’s a smidgeon less precision required to get through to the end, but every once in a while, it will kick you in the shins and laugh when you clatter to the ground in a heap over and over again. The game looks and feels forgiving, and it is in some ways to ease newcomers into the game. “Mid-level checkpoints? I don’t need checkpoint!” I thought to myself.

#Olliolli world review manuals#

Coming armed with an understanding of how the original games played, I immediately started chaining tricks, spins and grinds together with manuals to keep my combo growing and growing through the levels. It all adds up to stages that can become seriously tricky. The skill floor has been brought down, with landing your tricks happening automatically and no longer wiping you out if you forget to tap the button in time, but there’s now layer upon layer of new complexities to learn and master as you journey through the world. There’s new wall-grinding with surfaces often coming moments after you leap from a rail grind or ramp and altering your typical arc through the sky, there’s quarterpipes that send you up and then start you going from right to left for a change, grab moves on the right stick, grinding down stairs, and new ‘Gnarly’ routes that you can opt into, giving you a second and typically more challenging path through a section of the level. The actual gameplay of OlliOlli World has much less chill.

olliolli world review

There’s a vibrant imagination to everything that’s stuffed into the game’s five worlds, there’s always something silly to spot in the backgrounds, but it’s all married to a muted colour palette within the comic book and Jet Set Radio-inspired cel shaded artwork and a chilled out soundtrack. It’s Adventure Time on a skateboard, there’s people with ice cream for hair, giant bees happily bumbling about, weightlifting seagulls.

olliolli world review

Where the first two games were defined by their clean and precise artwork – first with pixel art and then vector depictions of real-ish world locations (to start with) – OlliOlli World embraces the meandering chaos of dreams. There’s still plenty of grime to be found here, but everything (and I mean everything) has a smile on its face as you kickflip, grind and grab your way through the five realms of Radlandia.

#Olliolli world review series#

Eight years after the original game had you skating through a dilapidated Deptford, junkyards and docks, the series has morphed into a wild, sensationalised skater’s paradise. Something wild has happened in the skate-filled worlds of OlliOlli.












Olliolli world review